Tariel Wolfsbane
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Description:
Experience: 0/300
Level: 1
Hit Point Maximum: 8
Current Hit Points: 8
Hit Dice: 1d8
Hit Dice Remaining: 1
Gender: Female
Race: Wood Elf
Class: Rogue Assassin
Background: Outlander
Age: 39
Weight: 100 lbs
Height: 5' 4"
Skin: Copper Hue
Eyes: Silver
Hair: Dark Green/Brown
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Stats:
Armor Class: 14 (Leather Armor)
Initiative: +3
Speed: 35'
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Skills:
Strength: 10 // +0
*Dexterity: 16 // +3
Constitution: 10 // +0
*Intelligence: 14 // +2
Wisdom:14 // +2
Charisma: 12 // +1
Passive Wisdom (Perception): 14
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Saving Throws & Skill Proficiencies:
Str: +0
*Athletics: +2
*Dex: +5
*Acrobatics: +5
Sleight of Hand: +3
*Stealth: +5
Con: +0
*Int: +4
Arcana: +2
History: +4
**Investigation: +6
Nature: +2
Religion: +2
Wis: +2
Animal Handling: +2
*Insight: +4
Medicine: +2
**Perception: +6
*Survival: +4
Cha: +1
Deception: +1
Intimidation: +1
Performance: +1
Persuasion: +1
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Other Proficiencies:
Light Armor
Simple Weapons
Hand Crossbows
Shortswords
Longswords
Rapiers
Longbow
Thieves' Tools
Horns
Languages:
Common
Elvish
Gnomish
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Wood Elf Traits:
Dark Vision: Dim Light = Bright Light // No Light = Dim Light // 60'
Fey Ancestry: Advantage on saving throws against being charmed, and magic can't put you to sleep
Trance: Don't need to sleep. Semiconscious 4 hours + mental exercise = 8 hours of sleep
Mask of the Wild: Hide when lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena
Rogue Traits:
Expertise:
-Investigation
-Perception
Thieves' Cant
Sneak Attack: 1d6 damage on advantage hit, or on distracted enemy 5' from ally
Outlander Trait:
Wanderer: Excellent memory for maps and geography, and can always recall the general layout of terrain, settlements, and other features around. Can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth
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Weapons:
Rapier: +5 // 1d8+3 piercing // Finesse
Shortbow: +5 // 1d6+3 piercing // 80/320
Quiver: 20 arrows
Dagger x2: +5 // 1d4+3 piercing // Finesse, Light
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Equipment:
Backpack:
-Staff
-Hunting Trap
-Traveler's Clothes
-50' hempen ropes strapped to the side
-10 days of Rations
Burglar's Pack:
bedroll, mess kit, tinderbox, 10 torches, waterskin
Thieves' Tools:
small file, set of lock picks, small mirror mounted on a metal handle, set of narrow-bladed scissors, pliers
Wolfskin Cloak (trophy)
Leather Armor
Belt Pouch(10GP)
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Appearance:
Tariel blends in with her environment very well. Her skin has a copper hue to it and her hair is a dark greenish brown, which particularly helps her blend into the woods where she's lived her entire life. Slender build and not very tall. Her face carries the weight of the death of loved ones, and doesn't look like someone that should be crossed.
Personality Traits:
Quiet but intimidating
I'd do anything to protect my tribe
Ideals:
Freedom from societal constructs
Has respect for all Nature
Bonds:
My tribe and beings I trust are my highest priority
Flaws:
I am slow to trust members of other races, tribes, and societies
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Background:
Grew up in the Moonwood
Part of the Sky Pony Tribe
The corruption in Quatrvarr, the town South of the Sky Pony Tribe, spread so quickly, that many were captured before there was time to react. We lost many lives before we were able to push their soldiers back enough to form a small Outlander militia group and attempt a rescue of the captured elves and creatures. We were able to free a handful of our tribe members before we were ambushed and captured ourselves.
It felt like a lifetime passed, we were fed scraps, studied and tortured by ignorant Quatrvarr. In reality, it was no more than a week, but a week can feel a lifetime. I spent every waking hour comforting those near me and desperately plotting a means for our escape. Until, one evening, a strange man, with his face cloaked, started fiddling with my cell. It wasn't long before the patrol came along and noticed what was happening. In an instant, an alarm sounded, my cage door swung open, and the hood of my rescuer fell revealing his face. I had a split second to make a choice, stay with my people and face the certain death of us all, or trust this man, who shares the face of my enemies, with the lives of myself and my people. I grabbed the stranger by the hand and shouted urgently, "I'm Tariel, we need to go!"
Taking in what I could of my surroundings as we escaped, I was filled with a seething rage and intense hatred for the monsters who were responsible for so much pain. In that moment, I made a vow to the brothers and sisters I was being forced to leave behind; "I can't save you now, but I will come back for you! These demons shall pay with their blood!" I turned away from my people that day, but swore to myself and my ancestors that they would not be abandoned. I will do anything I must, to save the innocents, and destroy the savages who have brought so much pain and loss to my people.
After the escape, the mysterious man told me little of himself other than he goes by Fin. I have learned some about him from watching him, but feel no need to ask him questions I would refuse to answer myself. He seems like he may be a good man, but it's hard to see past the face of a monster and I cannot be sure I can trust him. He is a traveling companion and someone to assist me in my mission, nothing more. We do not need to share the skeletons of our past. However, this man freed me and gave me the chance to liberate my people. For that, I owe him my life and shall stay by his side until I am ready to complete my own goals, with or without him.
We spent a great deal of time in the town of Silverymoon. My days were filled training, foraging, and plotting. Fin often met with a mysterious stranger, and in the evenings he would return and inform me of our next task. I have never asked why these people have hits on them, I simply stick with him and watch his back, in an attempt to repay the debt I owe to him. This has been mutually beneficial, giving me a chance to hone my personal skills such as Investigation and Perception. Soon a need arose for a more subtle form of communication in public. I made a choice to commit myself to Fin’s class, and he has since taught me many valuable things, including Thieves’ Cant.
One evening, Fin did not join me in our usual meeting spot, sensing something was off I went searching for him. Once I tracked him down it didn’t take long to realize his task had gone awry. Fin was surrounded by a group of thugs who call themselves "Red Hands".
The leader approached Fin and started shouting at him, his weapon glinting in the moonlight, poised dangerously against Fins throat. I was still several lengths away, shrouded by the trees in the forest. I was much too far away to make out what was being said, but I knew Fin needed my help. With no time left to lose, I took a risk and readied my shortbow. The arrow whistled through the night air, My aim proved true, and the arrow flew straight through the leader's temple. The panic this caused allowed enough time for Fin to escape, but I think we both knew our time in Silverymoon was up, at least for now. The Red Hands must be dealt with, but every successful mission requires time and careful planning.
We continued further South West until we reached Waterdeep, which is where I find myself now. Poised by lamplight, in quiet barren room, awaiting the moment Fin wakes up and we can continue onto the next phase of our plan.
I will learn what is necessary to take back the Moonwood from those wretched Quatrvarrian, I will destroy every last one of them and make them feel the loss my people have felt. Fin may come from these people but I hope that when the time I comes I can trust him to assist me in my plight. I hope I am more to him than another mission.